Update human-sensor-2a-beta-github.yaml

- Show target angle display, orientation and position status display. (It got the idea and key code from walberjunior.)
- Added a Zone global switch that can be turned off when the Zone feature is not needed. This may reduce the number of zone triggers if there are too many people.
- Adjusts the icons for target X and Y.
-
This commit is contained in:
sen 2023-09-08 16:38:45 +08:00
parent a78e9b8050
commit 4f6a13ee3d

View File

@ -144,7 +144,30 @@ text_sensor:
lambda: |-
return {"Any Presence Config" };
update_interval: 1000s
- platform: template
name: "Target1 Direction"
id: target1_direction
icon: mdi:directions
- platform: template
name: "Target2 Direction"
id: target2_direction
icon: mdi:directions
- platform: template
name: "Target3 Direction"
id: target3_direction
icon: mdi:directions
- platform: template
name: "Target1 Position"
id: target1_position
icon: mdi:directions
- platform: template
name: "Target2 Position"
id: target2_position
icon: mdi:directions
- platform: template
name: "Target3 Position"
id: target3_position
icon: mdi:directions
number:
- platform: template
@ -493,7 +516,7 @@ binary_sensor:
device_class: occupancy
filters:
- delayed_off: !lambda |-
if (!id(init_zone_publish)) {
if (!id(init_zone_publish) || !id(zone_fn_enable).state) {
return 0;
};
return id(any_presence_timeout).state * 1000.0;
@ -503,7 +526,7 @@ binary_sensor:
device_class: occupancy
filters:
- delayed_off: !lambda |-
if (!id(init_zone_publish)) {
if (!id(init_zone_publish) || !id(zone_fn_enable).state) {
return 0;
}
return id(zone1_x_timeout).state * 1000.0;
@ -513,7 +536,7 @@ binary_sensor:
device_class: occupancy
filters:
- delayed_off: !lambda |-
if (!id(init_zone_publish)) {
if (!id(init_zone_publish) || !id(zone_fn_enable).state) {
return 0;
}
return id(zone2_x_timeout).state * 1000.0;
@ -523,7 +546,7 @@ binary_sensor:
device_class: occupancy
filters:
- delayed_off: !lambda |-
if (!id(init_zone_publish)) {
if (!id(init_zone_publish) || !id(zone_fn_enable).state) {
return 0;
}
return id(zone3_x_timeout).state * 1000.0;
@ -718,6 +741,7 @@ sensor:
accuracy_decimals: 0
unit_of_measurement: 'mm'
state_class: measurement
icon: mdi:focus-field-horizontal
device_class: distance
- platform: template
name: "Target1 Y"
@ -726,6 +750,7 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
icon: mdi:focus-field-vertical
- platform: template
name: "Target1 Speed"
id: target1_speed
@ -749,6 +774,7 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
icon: mdi:focus-field-horizontal
- platform: template
name: "Target2 Y"
id: target2_y
@ -756,6 +782,7 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
icon: mdi:focus-field-vertical
- platform: template
name: "Target2 Speed"
id: target2_speed
@ -779,6 +806,7 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
icon: mdi:focus-field-horizontal
- platform: template
name: "Target3 Y"
id: target3_y
@ -786,6 +814,7 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
icon: mdi:focus-field-vertical
- platform: template
name: "Target3 Speed"
id: target3_speed
@ -800,7 +829,24 @@ sensor:
unit_of_measurement: 'mm'
state_class: measurement
device_class: distance
- platform: template
name: "Target1 Angle"
id: target1_angle
unit_of_measurement: 'º'
accuracy_decimals: 1
icon: mdi:angle-acute
- platform: template
name: "Target2 Angle"
id: target2_angle
accuracy_decimals: 1
unit_of_measurement: 'º'
icon: mdi:angle-acute
- platform: template
name: "Target3 Angle"
id: target3_angle
accuracy_decimals: 1
unit_of_measurement: 'º'
icon: mdi:angle-acute
light:
- platform: status_led
@ -823,7 +869,6 @@ output:
id: board_info_ed
pin: GPIO12
switch:
- platform: factory_reset
name: Factory Reset
@ -837,6 +882,13 @@ switch:
icon: mdi:account-cancel
entity_category: config
restore_mode: RESTORE_DEFAULT_OFF
- platform: template
name: Zone Enable
id: zone_fn_enable
optimistic: True
icon: mdi:target-variant
entity_category: config
restore_mode: RESTORE_DEFAULT_ON
- platform: template
name: Illuminance Fast-Update
id: bh1750_fast_update
@ -1002,9 +1054,19 @@ uart:
bool has_target_in_zone_all = (all_target_counts > 0);
int16_t target_count_in_zone1 = 0;
bool has_target_in_zone1 = false;
int16_t target_count_in_zone2 = 0;
bool has_target_in_zone2 = false;
int16_t target_count_in_zone3 = 0;
bool has_target_in_zone3 = false;
if (id(zone_fn_enable).state){
// zone 1 check
int16_t target_count_in_zone1 = 0;
int16_t zone1_x_min = id(zone1_x_begin).state;
int16_t zone1_x_max = id(zone1_x_end).state;
int16_t zone1_y_min = id(zone1_y_begin).state;
@ -1025,11 +1087,10 @@ uart:
target_count_in_zone1 ++;
}
}
bool has_target_in_zone1 = (target_count_in_zone1 > 0);
has_target_in_zone1 = (target_count_in_zone1 > 0);
// zone 2 check
int16_t target_count_in_zone2 = 0;
int16_t zone2_x_min = id(zone2_x_begin).state;
int16_t zone2_x_max = id(zone2_x_end).state;
int16_t zone2_y_min = id(zone2_y_begin).state;
@ -1051,11 +1112,10 @@ uart:
}
}
bool has_target_in_zone2 = (target_count_in_zone2 > 0);
has_target_in_zone2 = (target_count_in_zone2 > 0);
// zone 3 check
int16_t target_count_in_zone3 = 0;
int16_t zone3_x_min = id(zone3_x_begin).state;
int16_t zone3_x_max = id(zone3_x_end).state;
int16_t zone3_y_min = id(zone3_y_begin).state;
@ -1076,9 +1136,107 @@ uart:
target_count_in_zone3 ++;
}
}
bool has_target_in_zone3 = (target_count_in_zone3 > 0);
has_target_in_zone3 = (target_count_in_zone3 > 0);
}
// Angle, Position and Direction, idea from walberjunior.
float p1_angle = 0;
if (p1_vaild){
p1_angle = ((float)p1_x / (float)p1_y) * 180 / M_PI;;
}
std::basic_string<char> p1_position = "Static";
if (p1_speed > 0) {
p1_position = "Moving away";
} else if (p1_speed < 0) {
p1_position = "Approaching";
}
std::basic_string<char> p1_direction = "None";
if (p1_x > 0) {
p1_direction = "Right";
} else if (p1_x < 0) {
p1_direction = "Left";
} else if (p1_y > 0){
p1_direction = "Middle";
}
float p2_angle = 0;
if (p2_vaild){
p2_angle = ((float)p2_x / (float)p2_y) * 180 / M_PI;;
}
std::basic_string<char> p2_position = "Static";;
if (p2_speed > 0) {
p2_position = "Moving away";
} else if (p2_speed < 0) {
p2_position = "Approaching";
}
std::basic_string<char> p2_direction = "None";
if (p2_x > 0) {
p2_direction = "Right";
} else if (p2_x < 0) {
p2_direction = "Left";
} else if (p2_y > 0){
p2_direction = "Middle";
}
float p3_angle = 0;
if (p3_vaild){
p3_angle = ((float)p3_x / (float)p3_y) * 180 / M_PI;;
}
std::basic_string<char> p3_position = "Static";;
if (p3_speed > 0) {
p3_position = "Moving away";
} else if (p3_speed < 0) {
p3_position = "Approaching";
}
std::basic_string<char> p3_direction = "None";
if (p3_x > 0) {
p3_direction = "Right";
} else if (p3_x < 0) {
p3_direction = "Left";
} else if (p3_y > 0){
p3_direction = "Middle";
}
if (id(target1_angle).state != p1_angle){
id(target1_angle).publish_state(p1_angle);
}
if (id(target2_angle).state != p2_angle){
id(target2_angle).publish_state(p2_angle);
}
if (id(target3_angle).state != p3_angle){
id(target3_angle).publish_state(p3_angle);
}
if (p1_position != id(target1_position).state){
id(target1_position).publish_state(p1_position);
}
if (p2_position != id(target2_position).state){
id(target2_position).publish_state(p2_position);
}
if (p3_position != id(target3_position).state){
id(target3_position).publish_state(p3_position);
}
if (p1_direction != id(target1_direction).state){
id(target1_direction).publish_state(p1_direction);
}
if (p2_direction != id(target2_direction).state){
id(target2_direction).publish_state(p2_direction);
}
if (p3_direction != id(target3_direction).state){
id(target3_direction).publish_state(p3_direction);
}
// public all info
if (id(target1_x).state != p1_x){
id(target1_x).publish_state(p1_x);
}